01 · Context
Turn a concept into an interactive artifact with enough craft to feel alive on first contact. Package a collectible Mako universe as a polished mobile game and companion system. MakoBits appears here as a live signal of the studio's range across experiment, interface work, and launch-ready execution.
02 · What CodeAustral owned
Positioning and product framing, Visual direction and interface hierarchy, Frontend implementation and launch surface.
03 · Result
Show the studio can move between product work and playful digital experiments without losing quality. MakoBits brings brand craft, iOS gameplay, App Store preview video, and playful collection screens into one product surface.